HR6265-119

In Committee

Safer GAMING Act

119th Congress Introduced Nov 21, 2025

Summary

What This Bill Does

Requires providers of interactive online video games to offer default-enabled communication safeguards for minors, subject to parental control, and creates FTC and state enforcement.

Who Benefits and How

Minors and parents gain stronger default protections over voice and text communications inside online games.

Who Bears the Burden and How

Game providers must build and maintain the mandated safeguards and face federal and state enforcement if they fail to comply.

Key Provisions

  • Requires default-enabled communication safeguards for minors in interactive online games.
  • Lets parents adjust safeguards while limiting direct override by minors.
  • Provides FTC and state attorney general enforcement and preempts conflicting state requirements.

Evidence Chain:

This summary is generated from the full bill text using AI analysis. Expand "Detailed Analysis" below for identified beneficiaries/burden bearers.

At a Glance

What This Bill Does

Requires providers of interactive online video games to offer default-enabled communication safeguards for minors, subject to parental control, and creates FTC and state enforcement.

Key Policy Areas

Technology, Social Welfare, Government Operations

Primary Purpose

Requires providers of interactive online video games to offer default-enabled communication safeguards for minors, subject to parental control, and creates FTC and state enforcement.

Policy Domains

Technology Social Welfare Government Operations

Main Provisions

Identified Gains
Contextual inference, no direct clause citation
  • Minors using interactive online video games
  • Parents seeking stronger communications controls
Model: codex-gpt-5 | Version: bill_summary_v2 | Source: ih

Contextual inference, no direct clause citation

Identified Costs
Contextual inference, no direct clause citation
  • Online video game providers
  • FTC and state enforcement agencies administering compliance
Model: codex-gpt-5 | Version: bill_summary_v2 | Source: ih

Contextual inference, no direct clause citation

Legislative Progress

In Committee
Introduced Committee Passed
Dec 11, 2025

Forwarded by Subcommittee to Full Committee in the Nature of …

Dec 11, 2025

Subcommittee Consideration and Mark-up Session Held

Nov 21, 2025

Mr. Kean introduced the following bill; which was referred to …

Nov 21, 2025

Referred to the Subcommittee on Commerce, Manufacturing, and Trade.

Nov 21, 2025

Referred to the House Committee on Energy and Commerce.

Nov 21, 2025

Introduced in House

Stakeholder Effects

cui bono?

How this legislation distributes effects. Mention counts reflect frequency, not effect magnitude.

Technology
1 mention across 1 clause
-1 negative

Online video game providers

Youth
1 mention across 1 clause
+1 positive

Minors using interactive online video games

1/2
sections analyzed
Full impact breakdown

Bill Structure & Actor Mappings

Who is "The Secretary" in each section?

Domains
Technology Social Welfare Government Operations

We use a combination of our own taxonomy and classification in addition to large language models to assess meaning and potential beneficiaries. High confidence means strong textual evidence. Always verify with the original bill text.

Learn more about our methodology